Interests
Interests
beyond the code
Game AI & retro games
Classic games as ML testbeds: search, heuristics, self-play, and neuroevolution agents for Bomberman, Pac-Man, Frogger, and browser-game clones.
Virtual economies
Old School RuneScape's player-driven market as a live economics dataset: price feeds, feasibility backtests, and honest negative results.
Evolutionary computation
NEAT and genetic algorithms, from a 2019 flappy-bird experiment to a C++20 rewrite with browser replays and ablation studies.
related:
Determinism & reproducibility
Deterministic simulation, seeded replays, and holdout discipline — the difference between a demo and a result you can trust.
E-bikes
Riding and bike tinkering away from the screen.
Rainbow Six Siege & esports
Tactical games and esports, especially Rainbow Six Siege.
Speedcubing
Twisty puzzles, solving techniques, and the practice behind faster solves.
Chess
Chess, puzzles, and the tradeoff between calculation and intuition.
Want to talk about any of this, or something else entirely?
contact.sh